Siegecraft Commander Review

Are you a fan of real-time strategy games? Do you also tend to lean towards tower defense games for that change of pace? Developer Blowfish Studios looks to combine both aspects into a fun and addicting experience with Siegecraft Commander. Published by Level 77, the game has been released on PC, Xbox One, and PlayStation 4. This game is far from a generic tower defense or real-time strategy game as it creates a unique blend between both all while keeping you on your toes. There’s no downtime in Siegecraft Commander, as spreading your base aggressively and strategically will be the keys to your success.

Siegecraft Commander has a different way of building bases, and it can be tricky. You start with your Keep, which is your home base, and build outposts, barracks, and other weapon related buildings. This is done by catapulting where you want the building to be with the end results being a connecting wall. This can be a bit difficult to get down, especially in a panic, but it adds to the fun. If the connecting tower is destroyed, everything that sprung from it gets destroyed, too.

The enemy will build bases and expand, as well, as the goal is to take down the opposing team’s Keep. The game does feature a story with ongoing chapters as both the Knights of Freemoi and the tribal Lizardmen both have different types of weapons. However, the story aspect in this game is difficult to grasp and it feels tacked on. It is more or less a background for each faction and what the point of this battle is.

Both the Knights of Freemoi and the tribal Lizardmen have two different commanders with unique traits that can be leveled up for multiplayer action. The single player campaign almost serves as more of a tutorial as the meat of the game is multiplayer. Not only does it feature the real time action of single player, but there is also turn based action online. Siegecraft Commander offers a lot in terms of diversity in ways to play the game. Simple tower defense games have you play on the defensive and guide robotic A.I. enemies through corridors taking many hits. This is like a tower defense game that will let you go on the aggressive however opening yourself up to pure punishment. Having one hub for your mortars and other attacks could leave you deathly failed on the back end. There is no controlling of individual units, so micro-managing is not an issue and that is a plus.

Artistically the game looks like a cartoon and the characters from both factions seem to cater to children. These characters are nothing to write home about and the game lacks cut scenes. It really is a matter of identifying the four commanders to choose to play with. The colors really pop in Siegecraft Commander and the environment looks great from a distance. The frame rate was consistent during my play and the overall experience was positive when it came to any type of bugs or something that was game breaking.

The sound in Siegecraft Commander is not something to write home about. The voice acting, rather on purpose, literally hurts my head to understand. Most of the dialogue is one line, then a pause, then another line from another commander. With a game like this, it is more about the gameplay in comparison to a story that certainly is hard to keep up with. You know there is two factions, one is trying to invade but is surprised that there is another civilization on this land. The soundtrack mainly consists of just background medieval-type music.

Controlling the game is a whole different manner. If you are used to over-complicated RTS’ it is going to take a minute to simplify things in this game. Having to use the arrow and the joypad for distance is frustrating at times. You can never really tell the difference of where something is going to land, especially if you are in a hurry to put up a wall. With the PlayStation 4 version, it would have been nice to have some integration from the touchpad since the PC uses mouse and keyboard. The arrow always seems to point in the wrong direction when I aim, and by the time I let go, the camera would go in the opposite direction. These are a few qwerks that could be worked out, or maybe it is a user problem.

Siegecraft Commander gives players a reason to keep coming back other than just doing the same battles with the same attacks over and over. The tech trees advance as you progress and each commander has a different set. Even with playing multiplayer, you can add A.I. opponents so a skirmish mode is possible. Here is the kicker though. This game is not $30 or $40, and certainly not $60. For the price, this is an extremely fun game as it retails for $19.99 and is even currently $13.99 with a PlayStation Plus subscription.

Cory Wells
the authorCory Wells
I play the games to help you to decide what to spend your money on.