http://alma-de-cuba.com/galleries/24th-25th-july-2015/ist6bioubzt1szlz3crvy3jworguss0i5tvrbqllol8/ Trillion: God of Destruction is a game that has gone in a bold direction; separating itself from typical JRPG-type games, yet staying close enough to make any player who picks it up feel comfortable enough to play.
http://weband.co.uk/home/blog The protagonist of the game, whom is the ruler of the underworld, is the Great Demon Lord Zeabolos. After defeating heaven’s mightiest in their last war, he became the ruler, but now a new threat more powerful than any have faced before has appeared. Trillion, whose name comes from the fact that he has 1,000,000,000,000 (!!!), is an incredible adversary, and promptly defeats Zeabolos – but not before he deals enough damage to temporarily incapacitate him. Upon defeat, Zeabolos awakes to a girl whose name is Faust. She tells Zeabolos that she has brought you back to life and promises to help defeat Trillion in exchange for taking his soul afterwards.
After this little prologue, the game then begins to open up. Faust tells Zeabolos that even though he’s back to life with a patched up body, she isn’t able to get him back to fighting condition. Thus, the task to defeat Trillion falls upon the six Demon Lords. Each of these Demon Lords are color coordinated to their personality, as well as possessing an attribute of one of the Deadly Sins. Faust, in her attempt to aid them, creates a ring from a fragment of Zeabolos’ soul that will give a portion of Zeabolos’ power to whomever wears it, thereby letting them able to survive through Trillion’s aura. Unfortunately, this means that only one Demon Lord can fight Trillion and it’s up to the others to help the chosen candidate train until then.
Trillion: God of Destruction is interesting, as the gameplay feels more like training mini-games mixed with a roguelike battle system, all in between a visual novel. The gameplay is heavily weighted through its dialogue, which can be good or bad, depending on if you like that sort of thing or not. The training is all relatively quick and simulated for you, but there are some minor cut scenes as the counter gets closer and closer to the fight with Trillion. In addition to the training, you also have the option to spend the points you earn through training to raise your characters stats/skills, spend time with them to raise their “memory points”, or collecting funds from citizens to further your item inventory and equipment. Some trainings can provide bonus stats, or go awry and leave your Demon Lord injured and unable to train for a number of days. As stated, there are occasional cut scenes, and these do a whole roster of things from providing you with bonus stats, or give you negative effects. They’re not all dialogue optioned, but do add a little bit of depth to each of the characters present. There is also a dungeon available, which is accessible through tokens (which are gained via training) – they are similar in vein to the fight with Trillion, where it’s very roguelike, and you go around scooping up as much treasure as possible in a set number of turns.
Personally, fighting Trillion took me multiple tries, as when each character dies, they deal sort of a “finishing blow” similar to what Zeabolos does in the prologue, which can have various useful effects such as sealing off one of Trillion’s parts, powering up the next Demon Lord’s weapon, erecting a barrier to buy more time for the next candidate, and more.
Overall, I enjoyed this game pretty thoroughly. It took me 4 Demon Lords to defeat Trillion and I felt like I could’ve redone this over and still struggled. Some of my personal dislikes of this game are definitely how easy the dungeon system is during training, as well as how simulated the training is. It’s very character-raising driven and also is the majority of your gameplay. Another issue I had was with the control scheme, as I couldn’t find a way to change it and really disliked being bound to the D-Pad as my primary control source. I was hoping there was a way to swap to the analog sticks, but I had no luck. As the first game in the Makai Ichiban Kan line of games, I look forward to seeing more games from Compile Heart studios.