If you missed Infinitap games’s Neverending Nightmares when it hit Mobile and PC, then you’ll be able to experience it when it comes to both PS4 and Vita sometime in the second quarter of this year (July, August and September).
The creative director of infinitap Matt Gilgenbach went on Playstation Blog to describe the game.
Neverending Nightmares is a very personal game for me because it’s meant to metaphorically express the experience I’ve had dealing with mental illness — specifically obsessive compulsive disorder and depression. It was a real challenge to develop a game to express those dark feelings, but my team and I have created a unique interactive experience. I know I called it a “game” up above, but I think “interactive experience” is a more apt description.
Neverending Nightmares is designed to explore the darkest and most negative emotions — fear, horror, anxiety, hopelessness, pain, and frustration. It isn’t a typical game where you are faced with challenges and can win. We worked really hard to make players feel trapped and helpless when playing the game. After one reaches all three endings, none feel like a happy resolution. They barely feel like a resolution at all because there really aren’t clean endings in life.
In the game, you play as Thomas, a weak young man with asthma who wakes up from a terrible nightmare. As you continue to progress through the game, you discover that he is trapped in a series of nightmares — each more hellish than the last. Your goal is to hide and flee from the terrifying apparitions that Thomas is defenseless against in order to finally “wake up” in the real world.
Now for the Playstation versions of the game, Infinitap Games has been working especially hard in optimizing them for each platform. Both targeting 60 Frames Per Second, the art will look especially clean and appealing to the eye (as well as even more nightmarish).