Developer: Omega Force
Publisher: KOEI TECMO
Platform: (PS Vita), Nintendo 3DS
Release Date: June 30, 2015
Samurai Warriors Chronicles 3 was a pleasurable game for the Vita. From the great mechanics such as instant character switching and having varied movesets for every character, it is still at the end of the day a Dynasty Warriors clone.
Samurai Warriors 4 for the PS4 was a great advancement in terms of mechanics for the series, as it brought the instant character switching and varied movesets for each character. Like Dynasty Warriors, you are able to control a officer and fight in various battlefields. Dynasty Warriors takes place during China around the time of the Yellow Turban Rebellion, but Samurai Warriors takes place during the rise of Oda Nobunaga during the Warring States period.
Samurai Warriors is a breath of fresh air in comparison to Dynasty Warriors, as this game puts a more individual bend on the stories of medieval Japan. The Samurai Warrior Chronicles series recreations of feudal Japan are a pleasant recreation (and fabrication) of the battles that took place, and your custom character becomes a centerpiece of the battles that take place.
The story mode took me around 14 hours to finish on the first go, as the story (at first) is fairly linear. Two different components make up the story mode: events and battles. Event mode is where you get to have dialogue at various points with the other cast. It gives story to the events that are transpiring in-between the battles. Battles are the typical Dynasty Warriors combat scheme. You control your custom character – or quick switch to which officers are available – and battle with various objectives in mind, such as taking down enemy officers and taking over bases.
I personally loved that you were able to forge relationships with EVERY officer. They all have their own hidden dialogue scenes which you are able to unlock once you are able to become close friends with them, but unfortunately, this in and of itself is a pain to do as the more you fight with them, the higher their friendship rises. This poses a problem as there are only a handful of main battles in which you can attempt. The game does allow you to have tea parties with people to increase your relationship levels, but, that costs money and overall, never feels worthwhile. Sadly, in order to access secret battles, you must have a certain relationship status with specific allies of yours, so you’ll end up grinding if you want to access these.
The combat within Samurai Warriors Chronicles 3 is the same as any Dynasty Warriors game. Plethora of enemies, one crazy strong officer of an army with a basic attack, hyper attack, and a musuo attack. This makes this a very accessible game for anyone to just pick up and play, and with the quick-switch mechanic, you’re never limited to just playing as your protagonist, so you get a great feel for various weapon types. This mechanic is pretty fun, but also annoying when many objectives are given to you and you feel like you have to continually swap between characters. They do have an ‘Issue Command’ option available, but it’s never really explained within the game that it’s there and is oddly located within the start menu. This lessens your burden of swapping constantly as you can tell your other officers to go to specific places and fight specific officers.
All-in-all, Samurai Warriors Chronicles 3 a great pick-up for fans of Dynasty Warrior type games and as a portable title, is very meaty and has hours and hours of play time to it. Despite it’s ridiculous bond system and overwhelming objectives that are given to you at one time, Samurai Warriors Chronicles 3 is a great game to scratch your pick-up and play portable itch.